Breakout, Part 1

Recently, a friend who I’ve been in fleeting contact with over the years messaged me out of the blue, asking if I’d like to take part in a little side project. While I probably shouldn’t give away too many details, it’s a game, and it’s going to involve Unity. Part of the on-boarding process for the project team includes an assessment of development skill with Unity: Recreate the classic game Breakout.


The Atari 2600 port of Breakout.

I have three weeks to build a working copy of Breakout, emphasizing use of the Unity Canvas and Sprite classes. I also have to produce three modifications to the original formula: A menu/options screen, a “Doomguy”-esque facial expression indicating the mood of the events on screen, and another modification of my own design.┬áThis wouldn’t be that difficult, but the date of completion is rather tight: January 3rd.

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