Recently, a friend who I’ve been in fleeting contact with over the years messaged me out of the blue, asking if I’d like to take part in a little side project. While I probably shouldn’t give away too many details, it’s a game, and it’s going to involve Unity. Part of the on-boarding process for the project team includes an assessment of development skill with Unity: Recreate the classic game Breakout.
I have three weeks to build a working copy of Breakout, emphasizing use of the Unity Canvas and Sprite classes. I also have to produce three modifications to the original formula: A menu/options screen, a “Doomguy”-esque facial expression indicating the mood of the events on screen, and another modification of my own design. This wouldn’t be that difficult, but the date of completion is rather tight: January 3rd.